class Prism::CallAndWriteNode
Represents the use of the ‘&&=` operator on a call.
foo.bar &&= value ^^^^^^^^^^^^^^^^^
Attributes
protected attr_reader flags: Integer
attr_reader read_name
: Symbol
attr_reader receiver: Prism::node?
attr_reader value: Prism::node
attr_reader write_name
: Symbol
Public Class Methods
def initialize: (Integer flags, Prism::node? receiver, Location
? call_operator_loc
, Location
? message_loc
, Symbol read_name
, Symbol write_name
, Location
operator_loc
, Prism::node value, Location
location) -> void
# File prism/node.rb, line 2260 def initialize(source, flags, receiver, call_operator_loc, message_loc, read_name, write_name, operator_loc, value, location) @source = source @location = location @flags = flags @receiver = receiver @call_operator_loc = call_operator_loc @message_loc = message_loc @read_name = read_name @write_name = write_name @operator_loc = operator_loc @value = value end
Similar to type
, this method returns a symbol that you can use for splitting on the type of the node without having to do a long === chain. Note that like type
, it will still be slower than using == for a single class, but should be faster in a case statement or an array comparison.
def self.type: () -> Symbol
# File prism/node.rb, line 2422 def self.type :call_and_write_node end
Public Instance Methods
Implements case-equality for the node. This is effectively == but without comparing the value of locations. Locations are checked only for presence.
# File prism/node.rb, line 2428 def ===(other) other.is_a?(CallAndWriteNode) && (flags === other.flags) && (receiver === other.receiver) && (call_operator_loc.nil? == other.call_operator_loc.nil?) && (message_loc.nil? == other.message_loc.nil?) && (read_name === other.read_name) && (write_name === other.write_name) && (operator_loc.nil? == other.operator_loc.nil?) && (value === other.value) end
def accept: (Visitor
visitor) -> void
# File prism/node.rb, line 2274 def accept(visitor) visitor.visit_call_and_write_node(self) end
def attribute_write?: () -> bool
# File prism/node.rb, line 2369 def attribute_write? flags.anybits?(CallNodeFlags::ATTRIBUTE_WRITE) end
def call_operator
: () -> String?
# File prism/node.rb, line 2379 def call_operator call_operator_loc&.slice end
attr_reader call_operator_loc
: Location
?
# File prism/node.rb, line 2317 def call_operator_loc location = @call_operator_loc case location when nil nil when Location location else @call_operator_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF) end end
def child_nodes
: () -> Array[nil | Node]
# File prism/node.rb, line 2279 def child_nodes [receiver, value] end
def comment_targets
: () -> Array[Node | Location]
# File prism/node.rb, line 2292 def comment_targets [*receiver, *call_operator_loc, *message_loc, operator_loc, value] #: Array[Prism::node | Location] end
def compact_child_nodes
: () -> Array
# File prism/node.rb, line 2284 def compact_child_nodes compact = [] #: Array[Prism::node] compact << receiver if receiver compact << value compact end
def copy: (?flags: Integer, ?receiver: Prism::node?, ?call_operator_loc: Location
?, ?message_loc: Location
?, ?read_name: Symbol, ?write_name: Symbol, ?operator_loc: Location
, ?value: Prism::node, ?location: Location
) -> CallAndWriteNode
# File prism/node.rb, line 2297 def copy(flags: self.flags, receiver: self.receiver, call_operator_loc: self.call_operator_loc, message_loc: self.message_loc, read_name: self.read_name, write_name: self.write_name, operator_loc: self.operator_loc, value: self.value, location: self.location) CallAndWriteNode.new(source, flags, receiver, call_operator_loc, message_loc, read_name, write_name, operator_loc, value, location) end
def deconstruct_keys
: (Array keys) -> { flags: Integer, receiver: Prism::node?, call_operator_loc
: Location
?, message_loc
: Location
?, read_name
: Symbol, write_name
: Symbol, operator_loc
: Location
, value: Prism::node, location: Location
}
# File prism/node.rb, line 2305 def deconstruct_keys(keys) { flags: flags, receiver: receiver, call_operator_loc: call_operator_loc, message_loc: message_loc, read_name: read_name, write_name: write_name, operator_loc: operator_loc, value: value, location: location } end
def ignore_visibility?: () -> bool
# File prism/node.rb, line 2374 def ignore_visibility? flags.anybits?(CallNodeFlags::IGNORE_VISIBILITY) end
def inspect -> String
# File prism/node.rb, line 2394 def inspect InspectVisitor.compose(self) end
def message: () -> String?
# File prism/node.rb, line 2384 def message message_loc&.slice end
attr_reader message_loc
: Location
?
# File prism/node.rb, line 2330 def message_loc location = @message_loc case location when nil nil when Location location else @message_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF) end end
def operator: () -> String
# File prism/node.rb, line 2389 def operator operator_loc.slice end
attr_reader operator_loc
: Location
# File prism/node.rb, line 2349 def operator_loc location = @operator_loc return location if location.is_a?(Location) @operator_loc = Location.new(source, location >> 32, location & 0xFFFFFFFF) end
Sometimes you want to check an instance of a node against a list of classes to see what kind of behavior to perform. Usually this is done by calling ‘[cls1, cls2].include?(node.class)` or putting the node into a case statement and doing `case node; when cls1; when cls2; end`. Both of these approaches are relatively slow because of the constant lookups, method calls, and/or array allocations.
Instead, you can call type
, which will return to you a symbol that you can use for comparison. This is faster than the other approaches because it uses a single integer comparison, but also because if you’re on CRuby you can take advantage of the fact that case statements with all symbol keys will use a jump table.
def type: () -> Symbol
# File prism/node.rb, line 2412 def type :call_and_write_node end
def variable_call?: () -> bool
# File prism/node.rb, line 2364 def variable_call? flags.anybits?(CallNodeFlags::VARIABLE_CALL) end